Move to teach students the 'dangers of loot boxes' in games long overdue

An advertisement of the free-to-play mobile game Genshin Impact, which launched on Sept 28, at Serangoon MRT station. ST PHOTO: KENNY CHEE
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SINGAPORE - Gambling-like elements, commonly called loot boxes, in many video games have been a concern among social workers and gamers like myself for many years now.

So it is reassuring when the Ministry of Education (MOE) told The Straits Times earlier this month (October) that primary and secondary school students may be taught about the "dangers of loot boxes" from next year. It has been a long time coming and will, hopefully, raise more awareness.

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